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NOTE 3. A Political Theory of Geeks and Wonks

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A Political Theory of Geeks and Wonks

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Lots of people get interested in political ideas through political campaigns.

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Maybe this is because politics forces you to decide who you are and what you believe.

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I can vaguely recall when I was very young, perhaps seven years old, that I discovered

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that my best friend's family considered themselves democratic, whereas I was pretty sure that

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I asked someone what that meant and only received hazy answers that concerned seemingly big

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issues about government and public life.

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I didn't think much about it, but nonetheless, they were my first thoughts on the thing that

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would consume my life.

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So it is for lots of people politics is the entryway into taking political ideas seriously.

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If your interest intensifies, you tend to go one of two ways – wonk or geek.

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These are terms that apply in many categories of life – Wikipedia gives serviceable definitions

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of both wonk and geek, but the terms take on new meaning in politics.

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Political wonks are fascinated by process, they love the game, they get as much satisfaction

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from Observing as Changing. They want to be players above all else. Ideals bore them.

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History is mere data. Intellectuals seem irrelevant. What matters to the wonk are the hard realities

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of the ongoing political struggle. They defer to title and rank. They thrive on meetings,

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small victories, administrative details and gossip about these matters. Knowing who is

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There are political wonks and policy wonks.

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They exist on all levels of society.

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They appear to be running things, because their aim is to control the levers of power

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in just the right and strategic way, which means in a way that benefits the other wonks

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of their tribe.

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Geographically, life begins and ends in the D.C. Beltway, the border that encloses their

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world and outside of which is to be found the Hobbesian state of nature.

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They thrive on keeping information private and cartelizing their class.

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Their newspaper is the Washington Post, which they consider to be the insider report.

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In contrast to this are the policy geeks.

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They are no less fascinated by detail, but are drawn to ideals.

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Observation alone bores them, they are drawn to the prospect of change.

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They don't want to be players as such, they question the very rules of the game and want

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to change them.

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They are happy to make a difference in the ideological infrastructure, whether big or

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small.

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They tend to work alone, and totally disregard caste distinctions.

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They are interested not in the surface area, but what's underneath – not the veneer,

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but the wood.

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In software terms, they are forever looking forward to the next build.

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They are risk-takers, so they prefer to debug after the system is live.

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In politics, this means that geeks are drawn to ideas – even radical ideas.

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They can easily imagine what doesn't exist, which makes them dreamers and entrepreneurs.

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And so they are attracted to and study history and philosophy and economics.

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It doesn't matter if a lesson can be learned from the ancients or moderns, indeed unearthing

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an old idea and bringing it back to life has a special appeal.

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They thrive on making information public, on smashing old structures, breaking cartels

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and busting monopolies of power.

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Geographically they can live and work anywhere, and they have no attachment to any single

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information source.

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The geeks and wonks can work together, but there will always be a natural tension between

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the two.

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The wonks think the geeks are hopeless, powerless, reckless outsiders whose heads are full of

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useless and unrealistic fantasies.

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The geeks think that the wonks are part of the system, and therefore more than likely

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corrupted by it, and increasingly so.

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Broadening the view, the struggle to control history is a battle between the wonks and

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the geeks.

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The wonks are the ones who consolidate, stabilize and entrench the status quo.

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The geeks are the ones who prepare revolutionary change.

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The wonks freeze it into place and make it work more efficiently.

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The geeks imagine and work toward a future that no one thought was possible.

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The wonks rule out drastic and extreme measures as imprudent and reckless.

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The geeks think that these paths are the only ones worth pursuing and have confidence that

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the unknown future will somehow work itself out.

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The wonks try to bring the king around to their point of view.

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The geeks kill the king.

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Caesar wonk Brutus geek

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Hamilton wonk, Jefferson geek, Bush or Obama wonk, Ron Paul geek.

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Part of the agenda of democracy is to turn the whole of society into a herd of wonks

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who believe in the process and want to make it work, but it isn't so easy to control

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human nature.

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There are always the geeks to contend with who see that the system is based on a lie

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and want to overturn it.

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Why should the majority rule the minority? Or, more precisely, why should the well-organized

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minority rule the relatively indifferent majority? What we need is democracy 2.0 in which power

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and privilege is not steered but abolished altogether. Who will carry the day? In the

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short run, the wonks are right. They win. They rule. They ruled the ancient world for

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For hundreds of years, they ruled the Soviet Union for 72, they ruled the United States

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today, but the long run is another matter.

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Rome and the Soviet Union fell in revolutions enacted by geeks.

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The wonks eventually come to underestimate the power of ideas and underappreciate the

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effect of ideals.

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Which life is worth living?

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The wonk is famous, even legendary.

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The geek rarely achieves fame, even when he does change history.

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Why?

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The wonks write the history, but it is the geeks who make history happen in the first

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place.

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The geeks will look back at their lives with satisfaction that they did their best to realize

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a dream.

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The wonks, looking back at their lives, see that they were little more than a cog in a

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and Machine Someday, even in the United States, they

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may have to concede that all they did crumbled into nothingness.
